package Lotr.game.Entity.SpellTypes;

import Lotr.game.Entity.Spell;
import Lotr.game.GameManager;

public class FreezeSpell extends Spell{
    
    private final int COOLDOWN_TIME = 100;
    
    public FreezeSpell(GameManager gameManager){
        this.gameManager = gameManager;
        chosen = false;
        available = true;
        visible = false;
        casted = false;
        cooldown = 0;
        cooldownLimit = COOLDOWN_TIME;
        width = 50;
        height = 50;
    }
}
